![]() ![]() Consider me going soft in my elder years). Yes, I am now officially packing.Īnd that’s about it for savage village (I declined to kill the woman and her kids at the well. I help myself to a few pistols, an assault rifle, and a couple of LAW rockets (!). North of the ammo shack is the gun shack, again with nobody inside. I use Piggy’s bomb disarm skill to get around that and loot a few more goodies inside. The chest in the room is a little tricky, since it’s trapped with poison dust. Plus, sub-machine guns use the non-assualt rifle clips, so I definitely need a character on that. My team stocks up and I equip Piggy with an Uzi because when I was a kid I thought Uzis were the coolest gun ever. I keep at it, pushing through a second group of scavs and getting my third assault rifle.Īlso, I run into a wall because that’s how awesome I am.Īw yeah, it’s the ammo hut! Papa needs his ammo, yes he does.Īnd there is quite a bit of ammo here - 9 clips of each of the three types that I’ve encountered in the game. So there’s a LOT of reloading involved, a LOT of do-overs with fights, and a LOT of retreating back to the world map to heal up (seriously, could there not be a better way to heal in this game?). Because I still don’t have good protection for my team, fights can go really bad really quickly. Wondering why I haven’t done more Wasteland posts this week? It’s because this map is so freaking tedious. At least I have the axe and sledge hammer as backup. This means that whatever ammo is in these rifles is what I got until I find or buy more. 45 and 9mm clips, but no 7.62mm clips that the rifles require. It takes about four reloads before I can finish off the first wave of seven desert scavs and loot their corpses for two assault rifles. The logic is a hard fight now might equal many easier fights down the road. ![]() What we’re doing here is skipping the normal order of progression in Wasteland to go to a town a little further along in the game so that I can collect assault rifles (which my team is quite proficient in using). I won’t lie: This fight is brutally hard. In any case, we survive and head to this village out in the desert. Darn it, I knew I should’ve looted the floaties off of those kids I killed in the wigwam. I accidentally stepped into the river itself instead of the bridge, sending me on a three-minute journey downstream as the game continually told me that my characters were getting banged up and couldn’t swim. So let’s pop over to the savage village and see what the locals have to “donate” to our righteous cause. That’s right, kids, it’s time for another massacre! Because that’s all the post-apocalyptic wasteland is, an endless string of massacres. You can follow the entire series on the Nostalgia Lanes page.) The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media.(This is part of my journey playing through Wasteland. For more information, please visit: About Bethesdaīethesda Softworks LLC is an American video game publisher based in Rockville, Maryland, known around the world for their groundbreaking work on The Elder Scrolls and Fallout series. For over a decade, Virtuos has successfully delivered high quality content for over 1,300 projects and its customers include 18 of the top 20 digital entertainment companies worldwide. With 1,600 full-time professionals, Virtuos specializes in game development and 3D art production for AAA consoles, PC, and mobile titles, enabling its customers to generate additional revenue and achieve operational efficiency. is a leading videogame content production company with operations in Singapore, China, Vietnam, Canada, France, Japan, Ireland, and the United States. For business enquiries, please contact: įounded in 2004, Virtuos Holdings Pte.Find more News about Virtuos, please visit:.It features recreations of real locations in the region and numerous new mutated monsters inspired by West Virginian folklore. The game is set in 2102 USA, 25 years after the destruction of earth by nuclear war, in an area called “Appalachia” based on the state of West Virginia. With experienced modeling skills, Sparx* artists made a large number of high-poly objects to create eerie monsters, various weapons and props, maximizing image fidelity throughout. Sparx* Animation Studios participated in the Art design of Fallout® 76, creating more than 80 art assets, including characters, weapons and props. This is the first time Bethesda has launched an online multiplayer action role-playing game. Singapore – November 2018 – Fallout® 76, the 9th title in the Fallout® series, was released on November 14th on PC, PlayStation 4 and Xbox One after a successful open beta. ![]()
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